We love author, eLearning guru, and director of research for The eLearning Guild, Jane Bozarth. Itâs hard to choose just one item from her Nuts and Bolts blog, so weâre linking you to all of them and letting you decide. You…
Category: Curations (page 11)
Whatâs in a business case?
A solid business case is essential to showing why your proposed solution is a good investment to decision-makers. A business case should include: An executive summary An introduction and context around why you are proposing the solutionâwhat is opportunity? The…
Cognitive bias and faulty judgement
Wikipedia defines cognitive bias as âa systematic pattern of deviation from norm or rationality in judgment. Individuals create their own âsubjective social realityâ from their perception of the input.â Visual Capitalistâs Jeff Desjardins writes about cognitive bias and how an…
Ideas that change the world
Every so often someone impresses you with their ability to think outside the box and come up with an innovation that changes the world in some way. Stanford bioengineer, Manu Prakash did just that. He created a paper-based centrifuge that…
The age of immersive learning
Weâre all being pulled in a multiplicity of directions with endless social media updates, email notifications, web pop-ups and advertisements. A constant stream of information means that learning needs to be able to capture our attention, and keep it. Weâre…
Seven things to look for in an LMS
As Redwoodâs Learning and Technology Manager, I work closely with our LMS clients. Here are my top seven things to look for in a learning management system: Ease of use; intuitive for both learner and administrator Modern, fully-responsive, mobile-first interface…
Cool runnings
There are many amazing things going on in the world of virtual reality, including using VR to help athletes get better. Here’s something that caught our eye. Itâs an app called Bobsleigh 360 and it simulates the experience of riding…
Augmented Reality (AR) explained
Wikipedia defines Augmented reality (AR) as âa live direct or indirect view of a physical, real-world environment whose elements are âaugmentedâ by computer-generated perceptual information, ideally across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.â Watch Jonathan Strickland explain…
New Study on Ontarioâs Success in the Interactive Digital Media Sector
http://interactiveontario.com/2017/02/15/io-launches-new-report-measuring-success-the-impact-of-the-interactive-digital-media-sector-in-ontario/
Virtual Reality and Learning Development
A new film announced at the 2016 Toronto International Film Festival is offering viewers the chance to see life through the eyes of a 12-year-old Syrian refugee and whatâs it like to live life inside one of the worldâs largest…








