Jane Bozarth is awesome!

We love author, eLearning guru, and director of research for The eLearning Guild, Jane Bozarth. It’s hard to choose just one item from her Nuts and Bolts blog, so we’re linking you to all of them and letting you decide. You…

What’s in a business case?

A solid business case is essential to showing why your proposed solution is a good investment to decision-makers. A business case should include: An executive summary An introduction and context around why you are proposing the solution—what is opportunity? The…

Cognitive bias and faulty judgement

Wikipedia defines cognitive bias as “a systematic pattern of deviation from norm or rationality in judgment. Individuals create their own ‘subjective social reality’ from their perception of the input.” Visual Capitalist’s Jeff Desjardins writes about cognitive bias and how an…

Ideas that change the world

Every so often someone impresses you with their ability to think outside the box and come up with an innovation that changes the world in some way. Stanford bioengineer, Manu Prakash did just that. He created a paper-based centrifuge that…

The age of immersive learning

We’re all being pulled in a multiplicity of directions with endless social media updates, email notifications, web pop-ups and advertisements. A constant stream of information means that learning needs to be able to capture our attention, and keep it. We’re…

Seven things to look for in an LMS

As Redwood’s Learning and Technology Manager, I work closely with our LMS clients. Here are my top seven things to look for in a learning management system: Ease of use; intuitive for both learner and administrator Modern, fully-responsive, mobile-first interface…

Cool runnings

There are many amazing things going on in the world of virtual reality, including using VR to help athletes get better. Here’s something that caught our eye. It’s an app called Bobsleigh 360 and it simulates the experience of riding…

Augmented Reality (AR) explained

Wikipedia defines Augmented reality (AR) as “a live direct or indirect view of a physical, real-world environment whose elements are ‘augmented’ by computer-generated perceptual information, ideally across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.” Watch Jonathan Strickland explain…