Learning by social learning

Social learning proposes that behaviours and skills can be acquired through observation and imitation of others. This is on the cutting edge of our industry right now. CLICK HERE to access a free download from eLearning Industry on the topic of Social…

Six killer examples of gamification in learning

Compliance training tends to be a serious matter—and it is. But that doesn’t mean you can’t add some fun, including gamification. Wikipedia’s definition: “Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined…

Build a better assessment

Mary Burns writes about computer-based assessments in eLearning Industry’s online blog. She says poor design is one of the main reasons any assessment will fail. We agree, but we also know that a proper assessment tool can be just as…

Six eLearning Trends for 2016

Christopher Pappas has listed his six top eLearning Trends for 2016. They include: Serious games Automated course authoring Wearable tech training Big data Responsive learning management systems Cloud-based systems Go to eLearning Industry to read the full article.